🎚 Switch to Object LiteralsJun 3, 2021 • JavaScript • 462 words

switch statement is one of the things that has been around for ages, and is taught in most programming 101 lessons. It’s has a consise syntax, has a fixed depth, (unlike the nested if-else-if hell), and an optimized implementation may execute faster than the traditional if-else statement.

Objects are the foundation of JavaScript. Nearly everything in JavaScript is an object other than things that are not objects which are — null , undefined , strings, numbers, boolean, and symbols.

In this post, I’ll show how I use Objects instead of switch statement in JavaScript.

Why though?

There are some things about switch statement that bums me out:

  • Forgot a break in a long list of switch cases? Now your software is broken 🚨

  • Because switch does not manadate using braces, you have to deal with hoisting 🤷🏽‍♂️

    switch (type) {
        case 'beer':
            let item = '🍺';
        case 'whiskey':
            let item = '🥃';

    This code leads to a 🐛

    Uncaught SyntaxError: Identifier 'item' has already been declared

    This returns an error because the variable item has already been declared in the first case and since it does not have curly brackets it’s being hoisted, then by the moment the second case tries to declare it, it already exists and 💥.

Objects, on the other hand, are much more flexible, have better readability and maintainability and we don’t need to manually break; each “case”. It’s not like I hate switch statements. I deal with Objects regularly, so it’s only natural that I use Objects to evaluate expressions which require a lookup.

Again, this comes down to purely a personal preference and YMMV. If your team feels like you can be productive with Objects instead of switch statements, go for it!


Let’s say we have a method which returns an emoji for a text which user has entered. Using a switch statement, this is how it looks

function getEmoji(text){
    case 'beer':
        return '🍺';
    case 'whiskey':
        return '🥃';
    case 'wine':
        return '🍷';
        return '🥛';

const emoji = getEmoji('beer'); // => 🍺

As the number of cases increases, the switch has to evaluate each case until it hits a match and a break/return. The order of the cases also matters.

Now an Object which does the same thing as the switch statement:

function getEmoji(text) {
  const emojiMap = {
    'beer': '🍺',
    'whiskey': '🥃',
    'wine': '🍷',
    'default': '🥛'
  return emojiMap[text] || emojiMap['default'];

Fall Through cases

switch statements support fall through. Which means more than one case can apply to a specific piece of code.

function getDrinkType(text){
    case 'beer':
    case 'whiskey':
        return 'Hard Drink';
    case 'coke':
    case 'pepsi':
        return 'Soft Drink';
        return 'Not a clue!;

const drink = getDrinkType('whiskey'); // => 'Hard Drink'

We let coke and pepsi “fall through” by not adding a return statement.

const HARD_DRINK = 'Hard Drink';
const SOFT_DRINK = 'Soft Drink';

function getDrinkType(text) {
  const drinkMap = {
    'beer': HARD_DRINK,
    'whiskey': HARD_DRINK,
    'wine': SOFT_DRINK,
    'default': 'Not a clue!'
  return drinkMap[text] || drinkMap['default'];

const drink = getDrinkType('whiskey'); // => 'Hard Drink'

Doing this for Object Literals is simple and more declarative - as well as being less prone to error. Our code suddenly becomes much more structured, readable and reusable.


This was a very trivial example, and you might say the switch statement looks better here. I agree. The point of this article was not to bash switch statement, but rather show how you can use the flexibility of Object Literals to achieve the same thing instead of using a switch. Objects are more extensible, maintainable, and we can test them a lot better.

Object literals can contain functions as well as any other Objects, which makes them really flexible!

I’d love to hear your thoughts in the comment section below or hit me up on twitter.